Völker und Klassen (Kel): Unterschied zwischen den Versionen
(2 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 331: | Zeile 331: | ||
!colspan="5"|Magie | !colspan="5"|Magie | ||
!colspan="5"|List | !colspan="5"|List | ||
− | |||
|- | |- | ||
! | ! | ||
Zeile 343: | Zeile 342: | ||
!Hexer | !Hexer | ||
!Alchemist | !Alchemist | ||
+ | !Druide | ||
+ | !Waldläufer | ||
!Antiquar | !Antiquar | ||
− | |||
− | |||
!Dieb | !Dieb | ||
!Streuner | !Streuner | ||
!Assassine | !Assassine | ||
− | |||
|- | |- | ||
!Schwerter | !Schwerter | ||
Zeile 361: | Zeile 359: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:green">0.2</span> | ||
| -0.1 | | -0.1 | ||
− | |||
− | |||
|0.1 | |0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Dolche | !Dolche | ||
Zeile 378: | Zeile 375: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |0 | ||
|0 | |0 | ||
|0.1 | |0.1 | ||
|0.1 | |0.1 | ||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Äxte | !Äxte | ||
Zeile 397: | Zeile 393: | ||
|0 | |0 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |0.1 | ||
+ | | -0.1 | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|0 | |0 | ||
|- | |- | ||
Zeile 415: | Zeile 410: | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | | -0.1 | ||
+ | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.1 | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Stangenwaffen | !Stangenwaffen | ||
Zeile 433: | Zeile 427: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.1 | | -0.1 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Bögen | !Bögen | ||
Zeile 451: | Zeile 444: | ||
|0.1 | |0.1 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |0.15 | ||
+ | |<span style="color:green">0.25</span> | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
Zeile 469: | Zeile 461: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0.15 | |0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
+ | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
− | |||
|0.1 | |0.1 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Stoff Rüstungen | !Stoff Rüstungen | ||
Zeile 487: | Zeile 478: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.1 | ||
+ | |0.05 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
− | |||
|0 | |0 | ||
| -0.1 | | -0.1 | ||
| -0.15 | | -0.15 | ||
− | |||
|- | |- | ||
!Leder Rüstungen | !Leder Rüstungen | ||
Zeile 505: | Zeile 495: | ||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
+ | |0 | ||
+ | |0.15 | ||
| <span style="color:red">-0.2</span> | | <span style="color:red">-0.2</span> | ||
− | |||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.1 | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Metall Rüstungen | !Metall Rüstungen | ||
Zeile 529: | Zeile 518: | ||
|0.15 | |0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Feuermagie | !Feuermagie | ||
Zeile 541: | Zeile 529: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
− | |||
|0 | |0 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.15 | |0.15 | ||
− | |||
|- | |- | ||
!Wassermagie | !Wassermagie | ||
Zeile 559: | Zeile 546: | ||
|0 | |0 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |0.1 | ||
+ | |<span style="color:red">-0.2</span> | ||
|0 | |0 | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Erdmagie | !Erdmagie | ||
Zeile 577: | Zeile 563: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.1 | |0.1 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.15 | | -0.15 | ||
| -0.1 | | -0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Luftmagie | !Luftmagie | ||
Zeile 595: | Zeile 580: | ||
| -0.1 | | -0.1 | ||
|0 | |0 | ||
+ | |0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
| -0.15 | | -0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Bandagieren | !Bandagieren | ||
Zeile 613: | Zeile 597: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0 | |0 | ||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Schattenkunde | !Schattenkunde | ||
Zeile 631: | Zeile 614: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
+ | |0.1 | ||
+ | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.05 | |0.05 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Spurenlesen | !Spurenlesen | ||
Zeile 649: | Zeile 631: | ||
|0.1 | |0.1 | ||
| -0.1 | | -0.1 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:green">0.25</span> | ||
|0.15 | |0.15 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Feilschen | !Feilschen | ||
Zeile 667: | Zeile 648: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0.15 | |0.15 | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0 | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Erkunden | !Erkunden | ||
Zeile 685: | Zeile 665: | ||
|0 | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0 | |0 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Diebstahl | !Diebstahl | ||
Zeile 703: | Zeile 682: | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |<span style="color:red">-0.25</span> | ||
+ | | -0.05 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Sabotage | !Sabotage | ||
Zeile 721: | Zeile 699: | ||
| -0.05 | | -0.05 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | | -0.15 | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Zeile 756: | Zeile 715: | ||
!colspan="5"|Magie | !colspan="5"|Magie | ||
!colspan="5"|List | !colspan="5"|List | ||
− | |||
|- | |- | ||
! | ! | ||
Zeile 768: | Zeile 726: | ||
!Hexer | !Hexer | ||
!Alchemist | !Alchemist | ||
+ | !Druide | ||
+ | !Waldläufer | ||
!Antiquar | !Antiquar | ||
− | |||
− | |||
!Dieb | !Dieb | ||
!Streuner | !Streuner | ||
!Assassine | !Assassine | ||
− | |||
|- | |- | ||
!Holzverarbeitung | !Holzverarbeitung | ||
Zeile 786: | Zeile 743: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:green">0.25</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Steinverarbeitung | !Steinverarbeitung | ||
Zeile 804: | Zeile 760: | ||
| -0.1 | | -0.1 | ||
| -0.05 | | -0.05 | ||
+ | |0 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
− | |||
|- | |- | ||
!Erzverarbeitung | !Erzverarbeitung | ||
Zeile 822: | Zeile 777: | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|0.1 | |0.1 | ||
|0.15 | |0.15 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Stoff- & Lederverarbeitung | !Stoff- & Lederverarbeitung | ||
Zeile 840: | Zeile 794: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.05 | | -0.05 | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Konstruktion | !Konstruktion | ||
Zeile 858: | Zeile 811: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.15 | ||
+ | |<span style="color:red">-0.2</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|0 | |0 | ||
|0.05 | |0.05 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Schmieden (Schwerter) | !Schmieden (Schwerter) | ||
Zeile 882: | Zeile 834: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.05 | |0.05 | ||
− | |||
|- | |- | ||
!Schmieden (Dolche) | !Schmieden (Dolche) | ||
Zeile 894: | Zeile 845: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | | -0.1 | ||
|0.1 | |0.1 | ||
|0.1 | |0.1 | ||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Schmieden (Äxte) | !Schmieden (Äxte) | ||
Zeile 912: | Zeile 862: | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
| -0.15 | | -0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Schmieden (Keulen) | !Schmieden (Keulen) | ||
Zeile 930: | Zeile 879: | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
+ | |0.05 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0.1 | |0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Schmieden (Stangenwaffen) | !Schmieden (Stangenwaffen) | ||
Zeile 948: | Zeile 896: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
| -0.15 | | -0.15 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0 | |0 | ||
| -0.1 | | -0.1 | ||
− | |||
|- | |- | ||
− | ! | + | !Sattlern (Lederrüstungen) |
|0.05 | |0.05 | ||
|0 | |0 | ||
Zeile 966: | Zeile 913: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.15 | | -0.15 | ||
− | |||
|- | |- | ||
− | !Schmieden ( | + | !Schmieden (Metallrüstungen) |
|0.15 | |0.15 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
Zeile 990: | Zeile 936: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Schmieden (Magiestäbe) | !Schmieden (Magiestäbe) | ||
Zeile 1.002: | Zeile 947: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.15 | |0.15 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
| -0.15 | | -0.15 | ||
|0.05 | |0.05 | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Bognern (Bögen) | !Bognern (Bögen) | ||
Zeile 1.020: | Zeile 964: | ||
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Aktuelle Version vom 5. Juni 2022, 16:11 Uhr
Diese Seite gehört zur neuen Keloras-Wiki-Struktur.
Inhaltsverzeichnis
Ziel
- Das Hauptziel der Klassen ist eine stärkere Unterscheidbarkeit der Charaktere. In den bisherigen Welten (Dunladan/Endurias/Zyrthania) wählt ein Spieler bei Charaktererstellung nur Volk und Geschlecht aus, wobei das Geschlecht keine Auswirkungen in der Engine hat. Pro Volk gibt es zwei oder drei Standard-Entwürfe (z.B. Menschen-Nahkämpfer, Menschen-Armbrustschütze, Menschen-Heiler oder Elfen-Luftmagier, Elfen-Bogenschütze oder Zwergen-Nahkämpfer, Zwergen-Heiler, Zwergen-Armbrustschütze), die häufig gespielt werden.
- Mit den Klassen soll es nun mehr unterschiedliche Varianten geben. Beide (Volk und Klasse) bestimmen gemeinsam, wie die Lernfaktoren und Start-Eigenschaftspunkte verteilt werden.
Funktionsweise
Eigentlich hat jeder Charakter auf jede Fähigkeit den Lernfaktor 1.0. Hierauf wirken Volk und Klasse nun wie zwei "Schablonen", welche die Lernfaktoren um jeweils bis zu 0,25 verringern oder erhöhen können. Insgesamt können somit Lernfaktoren zwischen 0,5 und 1,5 entstehen. Die Lernfaktoren des Charakters werden also sowohl von seinem Volk als auch seiner Klasse bestimmt.
Auch die Eigenschaften, mit denen ein Charakter das Spiel beginnt, werden durch die Klasse beeinflusst. Hierbei werden 15 Punkte durch das Volk und 15 weitere durch die Klasse bestimmt. 20 zusätzliche können dann frei verteilt werden.
Beispiel:
Menschen haben einen Lernfaktor von 1.25 im Armbrustkampf, 1.2 auf Schwertkampf und 1.15 auf Erdmagie.
Wählt ein Mensch nun die Klasse "Druide", verändern sich seine Lernfaktoren (Armbrust: -0.25, Schwert: -0.2, Erdmagie: +0.25). Ein menschlicher Druide hat also die Lernfaktoren 1.0 für Armbrust, 1.0 für Schwertkampf und 1.4 für Erdmagie.
Ein Mensch beginnt das Spiel mit 5 Stärke, 3 Geschick, 5 Konstitution und 2 Intelligenz. Durch die Klasse werden verschiedene Eigenschaften weiter erhöht. Eine menschliche Hexe startet beispielsweise mit 5 Stärke, 8 Geschick, 10 Konstitution und 7 Intelligenz.
Völkerbeschreibungen
Siehe: Völker
Klassenbeschreibungen
Siehe: Klassen (Beschreibungen)
Lernfaktoren
Jeder Charakter verfügt über einen Grundwert von 1.0 auf jede Fertigkeit. In der Tabelle ist dargestellt, wie die Lernfaktoren des Charakters durch sein Volk verändert werden.
Lernfaktoren (Volk)
Fertigkeit | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Schwerter | 0.2 | 0.15 | 0.25 | -0.1 | -0.25 |
Dolche | 0.15 | 0.2 | 0 | -0.1 | 0.25 |
Äxte | 0.1 | -0.25 | -0.25 | 0.25 | -0.25 |
Keulen | -0.25 | -0.25 | -0.25 | 0.25 | 0.2 |
Stangenwaffen | 0.2 | 0.15 | 0.25 | 0 | -0.25 |
Bögen | 0 | 0.25 | 0.15 | -0.25 | -0.25 |
Armbrüste | 0.25 | -0.1 | -0.1 | 0.2 | 0.1 |
Stoff Rüstungen | -0.1 | 0.15 | 0.2 | 0 | 0.1 |
Leder Rüstungen | 0.25 | 0.05 | 0.2 | 0.1 | 0.1 |
Metall Rüstungen | 0.15 | -0.25 | -0.15 | 0.25 | -0.25 |
Feuermagie | -0.25 | -0.25 | 0.25 | 0 | -0.25 |
Wassermagie | 0 | 0.1 | -0.25 | -0.25 | 0.25 |
Erdmagie | 0.15 | -0.1 | -0.1 | 0.25 | -0.25 |
Luftmagie | -0.25 | 0.25 | 0 | -0.25 | 0.2 |
Bandagieren | 0 | 0.25 | 0.1 | -0.05 | 0.1 |
Schattenkunde | 0 | 0.1 | 0 | -0.1 | 0.25 |
Spurenlesen | 0 | 0.25 | 0.2 | 0 | 0 |
Feilschen | 0 | -0.1 | 0 | 0.1 | 0.2 |
Erkunden | -0.1 | 0.25 | 0.2 | 0 | 0.1 |
Diebstahl | 0 | -0.25 | -0.1 | -0.1 | 0.2 |
Sabotage | 0 | -0.1 | 0 | -0.1 | 0.2 |
Handwerk | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Holzverarbeitung | 0.1 | 0.25 | 0.2 | -0.25 | -0.25 |
Steinverarbeitung | 0 | -0.1 | -0.15 | 0.25 | 0.1 |
Erzverarbeitung | 0 | -0.25 | -0.1 | 0.25 | 0.1 |
Stoff - & Lederverarbeitung | 0.1 | 0.25 | 0.15 | -0.25 | 0 |
Konstruktion | 0 | 0.05 | 0.1 | 0.2 | 0.25 |
Schmieden (Schwerter) | 0.25 | 0 | 0.1 | 0 | -0.25 |
Schmieden (Dolche) | 0.1 | 0.25 | 0.1 | 0 | -0.1 |
Schmieden (Äxte) | 0.1 | -0.25 | -0.25 | 0.25 | 0 |
Schmieden (Keulen) | -0.25 | -0.25 | -0.25 | 0.25 | 0.1 |
Schmieden (Stangenwaffen) | -0.25 | 0.1 | 0.25 | -0.1 | -0.1 |
Sattlern (Leder Rüstungen) | 0 | 0.1 | 0.25 | 0 | 0.2 |
Schmieden (Metall Rüstungen) | 0.1 | -0.1 | 0 | 0.25 | -0.1 |
Schmieden (Magiestäbe) | -0.1 | 0.1 | 0.2 | -0.1 | 0.25 |
Bognern (Bögen) | 0 | 0.25 | 0.15 | -0.1 | -0.25 |
Bognern (Armbrüste) | 0.25 | -0.25 | -0.25 | 0.2 | 0.1 |
Schneidern (Stoff Rüstungen) | -0.1 | 0.25 | 0.1 | -0.25 | 0.2 |
Wachdienst | 0 | 0 | 0 | 0 | 0 |
Lernfaktoren (Klasse)
Fertigkeit | Kampf | Magie | List | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine | |
Schwerter | -0.25 | 0 | 0.25 | 0 | -0.2 | 0.25 | 0.1 | -0.2 | -0.25 | -0.2 | 0.2 | -0.1 | 0.1 | 0.2 | 0.1 |
Dolche | -0.2 | -0.1 | -0.25 | -0.25 | 0.2 | 0.05 | -0.25 | 0.2 | 0 | 0 | 0.1 | 0.1 | 0.25 | -0.1 | 0.25 |
Äxte | 0.2 | 0.25 | 0.2 | 0 | 0.25 | -0.2 | 0.2 | 0 | -0.25 | 0.1 | -0.1 | -0.15 | -0.25 | -0.25 | 0 |
Keulen | 0.25 | -0.1 | 0.2 | -0.25 | -0.25 | 0.15 | 0.25 | 0.1 | 0.2 | -0.1 | 0 | -0.2 | -0.25 | -0.1 | 0.1 |
Stangenwaffen | 0.2 | -0.1 | 0 | 0.25 | 0.15 | 0.2 | -0.1 | -0.25 | -0.1 | 0.25 | 0 | 0.15 | -0.2 | -0.2 | -0.25 |
Bögen | 0 | 0.25 | -0.15 | 0.05 | 0 | -0.25 | -0.2 | 0.1 | -0.25 | 0.15 | 0.25 | -0.15 | 0.2 | 0 | 0 |
Armbrüste | 0.2 | -0.25 | 0.25 | 0.25 | 0.2 | 0 | -0.2 | -0.2 | 0.15 | -0.25 | 0 | -0.2 | 0.1 | -0.25 | 0.2 |
Stoff Rüstungen | 0 | 0 | -0.2 | -0.15 | 0 | 0.15 | 0.1 | 0.25 | -0.05 | -0.1 | 0.05 | 0.2 | 0 | -0.1 | -0.15 |
Leder Rüstungen | 0.2 | 0.05 | -0.05 | 0.05 | 0.25 | -0.25 | -0.25 | -0.1 | -0.1 | 0 | 0.15 | -0.2 | 0.25 | -0.1 | 0.1 |
Metall Rüstungen | 0.25 | 0.2 | 0.25 | 0.2 | -0.15 | -0.25 | 0.2 | -0.05 | 0.15 | -0.2 | -0.25 | -0.2 | -0.25 | 0.15 | -0.05 |
Feuermagie | -0.2 | -0.1 | 0 | -0.2 | 0.15 | 0.2 | -0.25 | 0.25 | -0.05 | -0.15 | -0.25 | 0.2 | 0 | 0.25 | 0.15 |
Wassermagie | -0.25 | -0.25 | -0.1 | 0.2 | -0.25 | 0.15 | 0.2 | 0 | 0.25 | 0.1 | -0.2 | 0 | -0.2 | 0.1 | 0.25 |
Erdmagie | -0.1 | -0.25 | 0.2 | -0.2 | -0.1 | 0.1 | 0.25 | 0.2 | 0.1 | 0.25 | -0.1 | 0.1 | -0.15 | -0.1 | -0.2 |
Luftmagie | -0.25 | 0.1 | -0.1 | -0.2 | 0 | 0.25 | 0.15 | -0.1 | 0 | 0.15 | -0.25 | 0.25 | 0.2 | -0.15 | -0.05 |
Bandagieren | 0.25 | 0 | 0.1 | -0.1 | -0.2 | 0.05 | 0.25 | -0.25 | 0 | 0.2 | 0.2 | -0.2 | -0.25 | 0.2 | -0.25 |
Schattenkunde | -0.05 | -0.15 | -0.25 | 0.15 | -0.15 | -0.2 | -0.25 | 0.25 | 0.1 | 0.1 | 0.2 | -0.25 | 0.2 | 0.05 | 0.25 |
Spurenlesen | 0 | 0.05 | -0.25 | 0.15 | 0.25 | -0.25 | -0.15 | 0.1 | -0.1 | 0.2 | 0.25 | 0.15 | -0.1 | -0.1 | -0.2 |
Feilschen | -0.25 | 0.25 | 0.2 | 0.05 | -0.2 | 0.1 | 0.15 | -0.25 | 0.15 | -0.2 | -0.25 | 0.25 | 0.2 | 0 | -0.2 |
Erkunden | -0.1 | -0.2 | 0.15 | -0.25 | 0.2 | 0 | 0.2 | 0 | -0.2 | 0.15 | 0.25 | 0.25 | -0.2 | 0 | -0.25 |
Diebstahl | 0 | 0.15 | -0.25 | 0.1 | -0.15 | -0.15 | -0.15 | 0 | 0 | -0.25 | -0.05 | 0.15 | 0.25 | 0.25 | 0.1 |
Sabotage | 0.1 | 0.2 | -0.2 | 0.15 | 0 | -0.1 | -0.25 | -0.05 | 0.25 | -0.2 | -0.2 | -0.15 | 0.1 | 0.25 | 0.1 |
Kriterien für die Vergabe der Handwerksfertigkeiten analog oben.
Handwerksfertigkeiten | Kampf | Magie | List | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine | |
Holzverarbeitung | 0.2 | 0.15 | -0.1 | 0.2 | -0.25 | 0.1 | 0 | 0.25 | -0.05 | 0.2 | 0.25 | -0.25 | -0.25 | -0.2 | -0.25 |
Steinverarbeitung | 0.15 | 0 | 0.15 | -0.2 | 0.2 | 0 | 0.25 | -0.1 | -0.05 | 0 | -0.25 | 0.25 | -0.2 | -0.1 | -0.1 |
Erzverarbeitung | 0.05 | 0.25 | 0.2 | 0 | -0.1 | -0.1 | -0.25 | -0.1 | 0.25 | -0.25 | -0.2 | -0.2 | 0.1 | 0.15 | 0.2 |
Stoff- & Lederverarbeitung | -0.1 | 0 | -0.25 | -0.25 | 0.25 | 0.2 | 0 | 0.25 | -0.2 | -0.2 | 0.15 | 0.1 | -0.05 | -0.1 | 0.2 |
Konstruktion | 0.1 | 0.1 | 0.1 | 0.2 | 0.1 | -0.25 | 0.25 | -0.25 | -0.05 | -0.15 | -0.2 | 0.25 | 0 | 0.05 | -0.25 |
Schmieden (Schwerter) | -0.2 | 0 | 0.25 | 0.15 | 0 | 0.2 | -0.25 | -0.1 | -0.25 | -0.2 | 0.2 | -0.2 | 0.1 | 0.25 | 0.05 |
Schmieden (Dolche) | -0.1 | 0.1 | -0.25 | -0.2 | 0.1 | -0.05 | -0.25 | 0.2 | -0.25 | -0.1 | 0.1 | 0.1 | 0.25 | 0.1 | 0.25 |
Schmieden (Äxte) | 0.1 | 0.25 | 0.25 | -0.2 | 0.1 | -0.25 | 0 | 0 | 0 | 0.2 | -0.25 | 0.1 | -0.1 | -0.15 | -0.05 |
Schmieden (Keulen) | 0.25 | -0.1 | 0.15 | -0.1 | -0.25 | -0.25 | 0.1 | 0.1 | 0.25 | 0 | 0.05 | 0.15 | -0.25 | 0.1 | -0.2 |
Schmieden (Stangenwaffen) | 0.25 | -0.2 | -0.05 | 0.2 | 0.2 | 0 | -0.1 | -0.2 | -0.15 | 0.25 | 0 | 0.15 | -0.25 | 0 | -0.1 |
Sattlern (Lederrüstungen) | 0.05 | 0 | -0.2 | -0.15 | 0.25 | 0.1 | -0.25 | 0.2 | 0.2 | -0.2 | 0.15 | -0.15 | -0.1 | 0.25 | -0.15 |
Schmieden (Metallrüstungen) | 0.15 | 0.2 | 0.25 | 0.25 | -0.1 | -0.2 | 0.2 | -0.15 | 0.2 | -0.25 | -0.25 | -0.25 | 0 | 0.2 | -0.25 |
Schmieden (Magiestäbe) | -0.25 | -0.2 | -0.2 | 0 | -0.2 | 0.25 | 0 | 0.2 | 0.15 | 0.2 | -0.2 | 0.25 | -0.15 | 0.05 | 0.1 |
Bognern (Bögen) | -0.15 | 0.2 | -0.2 | -0.25 | -0.1 | -0.2 | 0 | 0.2 | -0.05 | 0.1 | 0.25 | -0.1 | 0.25 | 0 | 0.05 |
Bognern (Armbrüste) | -0.2 | -0.25 | 0.1 | 0.25 | 0.15 | -0.1 | -0.1 | -0.2 | 0.15 | 0 | 0.15 | -0.2 | 0.1 | -0.1 | 0.25 |
Schneidern (Stoffrüstungen) | -0.2 | -0.25 | -0.25 | -0.15 | -0.1 | 0.25 | 0.15 | 0.1 | -0.2 | 0.25 | 0.1 | 0.15 | 0.2 | -0.25 | 0.2 |
Wachdienst | 0.15 | 0 | 0.2 | 0.25 | -0.2 | 0.2 | 0.25 | -0.25 | -0.2 | -0.1 | -0.15 | -0.25 | 0.15 | -0.25 | 0.2 |
Eigenschaften
Starteigenschaften (Volk)
Jeder Charakter erhält 15 Attributspunkte durch das gewählte Volk:
Eigenschaft | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Stärke | 5 | 2 | 2 | 7 | 0 |
Geschick | 3 | 8 | 5 | 0 | 7 |
Konstitution | 5 | 0 | 3 | 8 | 0 |
Intelligenz | 2 | 5 | 5 | 0 | 8 |
Summe | 15 | 15 | 15 | 15 | 15 |
Starteigenschaften (Klasse)
Jede Klasse vergibt zusätzlich 15 Eigenschaftspunkte.
Kampf | Magie | List | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eigenschaft | Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine |
Stärke | 10 | 5 | 0 | 5 | 10 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 0 | 10 | 5 |
Geschick | 0 | 5 | 0 | 0 | 0 | 5 | 0 | 5 | 10 | 0 | 15 | 0 | 10 | 5 | 5 |
Konstitution | 5 | 5 | 15 | 10 | 5 | 0 | 0 | 5 | 0 | 5 | 0 | 5 | 0 | 0 | 0 |
Intelligenz | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 5 | 5 | 10 | 0 | 5 | 5 | 0 | 5 |
Summe | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Mit den anschließend frei vergebbaren 20 Eigenschaftspunkten kommt man beim Spielstart dann insgesamt auf 50 Eigenschaftspunkte.
Effektive Werte
Mensch
Elf
Halbelf
Zwerg
Gnom
Lernfaktoren als Excel-Tabelle
Falls jemandem eine Excel-Tabelle lieber ist, hat Laterna die Daten in eine Tabelle überführt und stellt sie hier zur Verfügung:
Google-Dokument