Völker und Klassen (Kel): Unterschied zwischen den Versionen
(3 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 19: | Zeile 19: | ||
Ein Mensch beginnt das Spiel mit 5 Stärke, 3 Geschick, 5 Konstitution und 2 Intelligenz. Durch die Klasse werden verschiedene Eigenschaften weiter erhöht. Eine menschliche Hexe startet beispielsweise mit 5 Stärke, 8 Geschick, 10 Konstitution und 7 Intelligenz. | Ein Mensch beginnt das Spiel mit 5 Stärke, 3 Geschick, 5 Konstitution und 2 Intelligenz. Durch die Klasse werden verschiedene Eigenschaften weiter erhöht. Eine menschliche Hexe startet beispielsweise mit 5 Stärke, 8 Geschick, 10 Konstitution und 7 Intelligenz. | ||
+ | |||
+ | == Völkerbeschreibungen == | ||
+ | |||
+ | Siehe: [[Völker]] | ||
== Klassenbeschreibungen == | == Klassenbeschreibungen == | ||
Zeile 327: | Zeile 331: | ||
!colspan="5"|Magie | !colspan="5"|Magie | ||
!colspan="5"|List | !colspan="5"|List | ||
− | |||
|- | |- | ||
! | ! | ||
Zeile 339: | Zeile 342: | ||
!Hexer | !Hexer | ||
!Alchemist | !Alchemist | ||
+ | !Druide | ||
+ | !Waldläufer | ||
!Antiquar | !Antiquar | ||
− | |||
− | |||
!Dieb | !Dieb | ||
!Streuner | !Streuner | ||
!Assassine | !Assassine | ||
− | |||
|- | |- | ||
!Schwerter | !Schwerter | ||
Zeile 357: | Zeile 359: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:green">0.2</span> | ||
| -0.1 | | -0.1 | ||
− | |||
− | |||
|0.1 | |0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Dolche | !Dolche | ||
Zeile 374: | Zeile 375: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |0 | ||
|0 | |0 | ||
|0.1 | |0.1 | ||
|0.1 | |0.1 | ||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Äxte | !Äxte | ||
Zeile 393: | Zeile 393: | ||
|0 | |0 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |0.1 | ||
+ | | -0.1 | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|0 | |0 | ||
|- | |- | ||
Zeile 411: | Zeile 410: | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | | -0.1 | ||
+ | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.1 | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Stangenwaffen | !Stangenwaffen | ||
Zeile 429: | Zeile 427: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.1 | | -0.1 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Bögen | !Bögen | ||
Zeile 447: | Zeile 444: | ||
|0.1 | |0.1 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |0.15 | ||
+ | |<span style="color:green">0.25</span> | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
Zeile 465: | Zeile 461: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0.15 | |0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
+ | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
− | |||
|0.1 | |0.1 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Stoff Rüstungen | !Stoff Rüstungen | ||
Zeile 483: | Zeile 478: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.1 | ||
+ | |0.05 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
− | |||
|0 | |0 | ||
| -0.1 | | -0.1 | ||
| -0.15 | | -0.15 | ||
− | |||
|- | |- | ||
!Leder Rüstungen | !Leder Rüstungen | ||
Zeile 501: | Zeile 495: | ||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
+ | |0 | ||
+ | |0.15 | ||
| <span style="color:red">-0.2</span> | | <span style="color:red">-0.2</span> | ||
− | |||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.1 | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Metall Rüstungen | !Metall Rüstungen | ||
Zeile 525: | Zeile 518: | ||
|0.15 | |0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Feuermagie | !Feuermagie | ||
Zeile 537: | Zeile 529: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
− | |||
|0 | |0 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.15 | |0.15 | ||
− | |||
|- | |- | ||
!Wassermagie | !Wassermagie | ||
Zeile 555: | Zeile 546: | ||
|0 | |0 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |0.1 | ||
+ | |<span style="color:red">-0.2</span> | ||
|0 | |0 | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Erdmagie | !Erdmagie | ||
Zeile 573: | Zeile 563: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.1 | |0.1 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.15 | | -0.15 | ||
| -0.1 | | -0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Luftmagie | !Luftmagie | ||
Zeile 591: | Zeile 580: | ||
| -0.1 | | -0.1 | ||
|0 | |0 | ||
+ | |0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
| -0.15 | | -0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Bandagieren | !Bandagieren | ||
Zeile 609: | Zeile 597: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0 | |0 | ||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Schattenkunde | !Schattenkunde | ||
Zeile 627: | Zeile 614: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
+ | |0.1 | ||
+ | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.05 | |0.05 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Spurenlesen | !Spurenlesen | ||
Zeile 645: | Zeile 631: | ||
|0.1 | |0.1 | ||
| -0.1 | | -0.1 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:green">0.25</span> | ||
|0.15 | |0.15 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Feilschen | !Feilschen | ||
Zeile 663: | Zeile 648: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0.15 | |0.15 | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0 | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Erkunden | !Erkunden | ||
Zeile 681: | Zeile 665: | ||
|0 | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0 | |0 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Diebstahl | !Diebstahl | ||
Zeile 699: | Zeile 682: | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |<span style="color:red">-0.25</span> | ||
+ | | -0.05 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Sabotage | !Sabotage | ||
Zeile 717: | Zeile 699: | ||
| -0.05 | | -0.05 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | | -0.15 | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Zeile 752: | Zeile 715: | ||
!colspan="5"|Magie | !colspan="5"|Magie | ||
!colspan="5"|List | !colspan="5"|List | ||
− | |||
|- | |- | ||
! | ! | ||
Zeile 764: | Zeile 726: | ||
!Hexer | !Hexer | ||
!Alchemist | !Alchemist | ||
+ | !Druide | ||
+ | !Waldläufer | ||
!Antiquar | !Antiquar | ||
− | |||
− | |||
!Dieb | !Dieb | ||
!Streuner | !Streuner | ||
!Assassine | !Assassine | ||
− | |||
|- | |- | ||
!Holzverarbeitung | !Holzverarbeitung | ||
Zeile 782: | Zeile 743: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:green">0.25</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Steinverarbeitung | !Steinverarbeitung | ||
Zeile 800: | Zeile 760: | ||
| -0.1 | | -0.1 | ||
| -0.05 | | -0.05 | ||
+ | |0 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
− | |||
|- | |- | ||
!Erzverarbeitung | !Erzverarbeitung | ||
Zeile 818: | Zeile 777: | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|0.1 | |0.1 | ||
|0.15 | |0.15 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Stoff- & Lederverarbeitung | !Stoff- & Lederverarbeitung | ||
Zeile 836: | Zeile 794: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.05 | | -0.05 | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Konstruktion | !Konstruktion | ||
Zeile 854: | Zeile 811: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.15 | ||
+ | |<span style="color:red">-0.2</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|0 | |0 | ||
|0.05 | |0.05 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Schmieden (Schwerter) | !Schmieden (Schwerter) | ||
Zeile 878: | Zeile 834: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.05 | |0.05 | ||
− | |||
|- | |- | ||
!Schmieden (Dolche) | !Schmieden (Dolche) | ||
Zeile 890: | Zeile 845: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | | -0.1 | ||
|0.1 | |0.1 | ||
|0.1 | |0.1 | ||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Schmieden (Äxte) | !Schmieden (Äxte) | ||
Zeile 908: | Zeile 862: | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
| -0.15 | | -0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Schmieden (Keulen) | !Schmieden (Keulen) | ||
Zeile 926: | Zeile 879: | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
+ | |0.05 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0.1 | |0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Schmieden (Stangenwaffen) | !Schmieden (Stangenwaffen) | ||
Zeile 944: | Zeile 896: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
| -0.15 | | -0.15 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0 | |0 | ||
| -0.1 | | -0.1 | ||
− | |||
|- | |- | ||
− | ! | + | !Sattlern (Lederrüstungen) |
|0.05 | |0.05 | ||
|0 | |0 | ||
Zeile 962: | Zeile 913: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.15 | | -0.15 | ||
− | |||
|- | |- | ||
− | !Schmieden ( | + | !Schmieden (Metallrüstungen) |
|0.15 | |0.15 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
Zeile 986: | Zeile 936: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Schmieden (Magiestäbe) | !Schmieden (Magiestäbe) | ||
Zeile 998: | Zeile 947: | ||
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Aktuelle Version vom 5. Juni 2022, 16:11 Uhr
Diese Seite gehört zur neuen Keloras-Wiki-Struktur.
Inhaltsverzeichnis
Ziel
- Das Hauptziel der Klassen ist eine stärkere Unterscheidbarkeit der Charaktere. In den bisherigen Welten (Dunladan/Endurias/Zyrthania) wählt ein Spieler bei Charaktererstellung nur Volk und Geschlecht aus, wobei das Geschlecht keine Auswirkungen in der Engine hat. Pro Volk gibt es zwei oder drei Standard-Entwürfe (z.B. Menschen-Nahkämpfer, Menschen-Armbrustschütze, Menschen-Heiler oder Elfen-Luftmagier, Elfen-Bogenschütze oder Zwergen-Nahkämpfer, Zwergen-Heiler, Zwergen-Armbrustschütze), die häufig gespielt werden.
- Mit den Klassen soll es nun mehr unterschiedliche Varianten geben. Beide (Volk und Klasse) bestimmen gemeinsam, wie die Lernfaktoren und Start-Eigenschaftspunkte verteilt werden.
Funktionsweise
Eigentlich hat jeder Charakter auf jede Fähigkeit den Lernfaktor 1.0. Hierauf wirken Volk und Klasse nun wie zwei "Schablonen", welche die Lernfaktoren um jeweils bis zu 0,25 verringern oder erhöhen können. Insgesamt können somit Lernfaktoren zwischen 0,5 und 1,5 entstehen. Die Lernfaktoren des Charakters werden also sowohl von seinem Volk als auch seiner Klasse bestimmt.
Auch die Eigenschaften, mit denen ein Charakter das Spiel beginnt, werden durch die Klasse beeinflusst. Hierbei werden 15 Punkte durch das Volk und 15 weitere durch die Klasse bestimmt. 20 zusätzliche können dann frei verteilt werden.
Beispiel:
Menschen haben einen Lernfaktor von 1.25 im Armbrustkampf, 1.2 auf Schwertkampf und 1.15 auf Erdmagie.
Wählt ein Mensch nun die Klasse "Druide", verändern sich seine Lernfaktoren (Armbrust: -0.25, Schwert: -0.2, Erdmagie: +0.25). Ein menschlicher Druide hat also die Lernfaktoren 1.0 für Armbrust, 1.0 für Schwertkampf und 1.4 für Erdmagie.
Ein Mensch beginnt das Spiel mit 5 Stärke, 3 Geschick, 5 Konstitution und 2 Intelligenz. Durch die Klasse werden verschiedene Eigenschaften weiter erhöht. Eine menschliche Hexe startet beispielsweise mit 5 Stärke, 8 Geschick, 10 Konstitution und 7 Intelligenz.
Völkerbeschreibungen
Siehe: Völker
Klassenbeschreibungen
Siehe: Klassen (Beschreibungen)
Lernfaktoren
Jeder Charakter verfügt über einen Grundwert von 1.0 auf jede Fertigkeit. In der Tabelle ist dargestellt, wie die Lernfaktoren des Charakters durch sein Volk verändert werden.
Lernfaktoren (Volk)
Fertigkeit | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Schwerter | 0.2 | 0.15 | 0.25 | -0.1 | -0.25 |
Dolche | 0.15 | 0.2 | 0 | -0.1 | 0.25 |
Äxte | 0.1 | -0.25 | -0.25 | 0.25 | -0.25 |
Keulen | -0.25 | -0.25 | -0.25 | 0.25 | 0.2 |
Stangenwaffen | 0.2 | 0.15 | 0.25 | 0 | -0.25 |
Bögen | 0 | 0.25 | 0.15 | -0.25 | -0.25 |
Armbrüste | 0.25 | -0.1 | -0.1 | 0.2 | 0.1 |
Stoff Rüstungen | -0.1 | 0.15 | 0.2 | 0 | 0.1 |
Leder Rüstungen | 0.25 | 0.05 | 0.2 | 0.1 | 0.1 |
Metall Rüstungen | 0.15 | -0.25 | -0.15 | 0.25 | -0.25 |
Feuermagie | -0.25 | -0.25 | 0.25 | 0 | -0.25 |
Wassermagie | 0 | 0.1 | -0.25 | -0.25 | 0.25 |
Erdmagie | 0.15 | -0.1 | -0.1 | 0.25 | -0.25 |
Luftmagie | -0.25 | 0.25 | 0 | -0.25 | 0.2 |
Bandagieren | 0 | 0.25 | 0.1 | -0.05 | 0.1 |
Schattenkunde | 0 | 0.1 | 0 | -0.1 | 0.25 |
Spurenlesen | 0 | 0.25 | 0.2 | 0 | 0 |
Feilschen | 0 | -0.1 | 0 | 0.1 | 0.2 |
Erkunden | -0.1 | 0.25 | 0.2 | 0 | 0.1 |
Diebstahl | 0 | -0.25 | -0.1 | -0.1 | 0.2 |
Sabotage | 0 | -0.1 | 0 | -0.1 | 0.2 |
Handwerk | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Holzverarbeitung | 0.1 | 0.25 | 0.2 | -0.25 | -0.25 |
Steinverarbeitung | 0 | -0.1 | -0.15 | 0.25 | 0.1 |
Erzverarbeitung | 0 | -0.25 | -0.1 | 0.25 | 0.1 |
Stoff - & Lederverarbeitung | 0.1 | 0.25 | 0.15 | -0.25 | 0 |
Konstruktion | 0 | 0.05 | 0.1 | 0.2 | 0.25 |
Schmieden (Schwerter) | 0.25 | 0 | 0.1 | 0 | -0.25 |
Schmieden (Dolche) | 0.1 | 0.25 | 0.1 | 0 | -0.1 |
Schmieden (Äxte) | 0.1 | -0.25 | -0.25 | 0.25 | 0 |
Schmieden (Keulen) | -0.25 | -0.25 | -0.25 | 0.25 | 0.1 |
Schmieden (Stangenwaffen) | -0.25 | 0.1 | 0.25 | -0.1 | -0.1 |
Sattlern (Leder Rüstungen) | 0 | 0.1 | 0.25 | 0 | 0.2 |
Schmieden (Metall Rüstungen) | 0.1 | -0.1 | 0 | 0.25 | -0.1 |
Schmieden (Magiestäbe) | -0.1 | 0.1 | 0.2 | -0.1 | 0.25 |
Bognern (Bögen) | 0 | 0.25 | 0.15 | -0.1 | -0.25 |
Bognern (Armbrüste) | 0.25 | -0.25 | -0.25 | 0.2 | 0.1 |
Schneidern (Stoff Rüstungen) | -0.1 | 0.25 | 0.1 | -0.25 | 0.2 |
Wachdienst | 0 | 0 | 0 | 0 | 0 |
Lernfaktoren (Klasse)
Fertigkeit | Kampf | Magie | List | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine | |
Schwerter | -0.25 | 0 | 0.25 | 0 | -0.2 | 0.25 | 0.1 | -0.2 | -0.25 | -0.2 | 0.2 | -0.1 | 0.1 | 0.2 | 0.1 |
Dolche | -0.2 | -0.1 | -0.25 | -0.25 | 0.2 | 0.05 | -0.25 | 0.2 | 0 | 0 | 0.1 | 0.1 | 0.25 | -0.1 | 0.25 |
Äxte | 0.2 | 0.25 | 0.2 | 0 | 0.25 | -0.2 | 0.2 | 0 | -0.25 | 0.1 | -0.1 | -0.15 | -0.25 | -0.25 | 0 |
Keulen | 0.25 | -0.1 | 0.2 | -0.25 | -0.25 | 0.15 | 0.25 | 0.1 | 0.2 | -0.1 | 0 | -0.2 | -0.25 | -0.1 | 0.1 |
Stangenwaffen | 0.2 | -0.1 | 0 | 0.25 | 0.15 | 0.2 | -0.1 | -0.25 | -0.1 | 0.25 | 0 | 0.15 | -0.2 | -0.2 | -0.25 |
Bögen | 0 | 0.25 | -0.15 | 0.05 | 0 | -0.25 | -0.2 | 0.1 | -0.25 | 0.15 | 0.25 | -0.15 | 0.2 | 0 | 0 |
Armbrüste | 0.2 | -0.25 | 0.25 | 0.25 | 0.2 | 0 | -0.2 | -0.2 | 0.15 | -0.25 | 0 | -0.2 | 0.1 | -0.25 | 0.2 |
Stoff Rüstungen | 0 | 0 | -0.2 | -0.15 | 0 | 0.15 | 0.1 | 0.25 | -0.05 | -0.1 | 0.05 | 0.2 | 0 | -0.1 | -0.15 |
Leder Rüstungen | 0.2 | 0.05 | -0.05 | 0.05 | 0.25 | -0.25 | -0.25 | -0.1 | -0.1 | 0 | 0.15 | -0.2 | 0.25 | -0.1 | 0.1 |
Metall Rüstungen | 0.25 | 0.2 | 0.25 | 0.2 | -0.15 | -0.25 | 0.2 | -0.05 | 0.15 | -0.2 | -0.25 | -0.2 | -0.25 | 0.15 | -0.05 |
Feuermagie | -0.2 | -0.1 | 0 | -0.2 | 0.15 | 0.2 | -0.25 | 0.25 | -0.05 | -0.15 | -0.25 | 0.2 | 0 | 0.25 | 0.15 |
Wassermagie | -0.25 | -0.25 | -0.1 | 0.2 | -0.25 | 0.15 | 0.2 | 0 | 0.25 | 0.1 | -0.2 | 0 | -0.2 | 0.1 | 0.25 |
Erdmagie | -0.1 | -0.25 | 0.2 | -0.2 | -0.1 | 0.1 | 0.25 | 0.2 | 0.1 | 0.25 | -0.1 | 0.1 | -0.15 | -0.1 | -0.2 |
Luftmagie | -0.25 | 0.1 | -0.1 | -0.2 | 0 | 0.25 | 0.15 | -0.1 | 0 | 0.15 | -0.25 | 0.25 | 0.2 | -0.15 | -0.05 |
Bandagieren | 0.25 | 0 | 0.1 | -0.1 | -0.2 | 0.05 | 0.25 | -0.25 | 0 | 0.2 | 0.2 | -0.2 | -0.25 | 0.2 | -0.25 |
Schattenkunde | -0.05 | -0.15 | -0.25 | 0.15 | -0.15 | -0.2 | -0.25 | 0.25 | 0.1 | 0.1 | 0.2 | -0.25 | 0.2 | 0.05 | 0.25 |
Spurenlesen | 0 | 0.05 | -0.25 | 0.15 | 0.25 | -0.25 | -0.15 | 0.1 | -0.1 | 0.2 | 0.25 | 0.15 | -0.1 | -0.1 | -0.2 |
Feilschen | -0.25 | 0.25 | 0.2 | 0.05 | -0.2 | 0.1 | 0.15 | -0.25 | 0.15 | -0.2 | -0.25 | 0.25 | 0.2 | 0 | -0.2 |
Erkunden | -0.1 | -0.2 | 0.15 | -0.25 | 0.2 | 0 | 0.2 | 0 | -0.2 | 0.15 | 0.25 | 0.25 | -0.2 | 0 | -0.25 |
Diebstahl | 0 | 0.15 | -0.25 | 0.1 | -0.15 | -0.15 | -0.15 | 0 | 0 | -0.25 | -0.05 | 0.15 | 0.25 | 0.25 | 0.1 |
Sabotage | 0.1 | 0.2 | -0.2 | 0.15 | 0 | -0.1 | -0.25 | -0.05 | 0.25 | -0.2 | -0.2 | -0.15 | 0.1 | 0.25 | 0.1 |
Kriterien für die Vergabe der Handwerksfertigkeiten analog oben.
Handwerksfertigkeiten | Kampf | Magie | List | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine | |
Holzverarbeitung | 0.2 | 0.15 | -0.1 | 0.2 | -0.25 | 0.1 | 0 | 0.25 | -0.05 | 0.2 | 0.25 | -0.25 | -0.25 | -0.2 | -0.25 |
Steinverarbeitung | 0.15 | 0 | 0.15 | -0.2 | 0.2 | 0 | 0.25 | -0.1 | -0.05 | 0 | -0.25 | 0.25 | -0.2 | -0.1 | -0.1 |
Erzverarbeitung | 0.05 | 0.25 | 0.2 | 0 | -0.1 | -0.1 | -0.25 | -0.1 | 0.25 | -0.25 | -0.2 | -0.2 | 0.1 | 0.15 | 0.2 |
Stoff- & Lederverarbeitung | -0.1 | 0 | -0.25 | -0.25 | 0.25 | 0.2 | 0 | 0.25 | -0.2 | -0.2 | 0.15 | 0.1 | -0.05 | -0.1 | 0.2 |
Konstruktion | 0.1 | 0.1 | 0.1 | 0.2 | 0.1 | -0.25 | 0.25 | -0.25 | -0.05 | -0.15 | -0.2 | 0.25 | 0 | 0.05 | -0.25 |
Schmieden (Schwerter) | -0.2 | 0 | 0.25 | 0.15 | 0 | 0.2 | -0.25 | -0.1 | -0.25 | -0.2 | 0.2 | -0.2 | 0.1 | 0.25 | 0.05 |
Schmieden (Dolche) | -0.1 | 0.1 | -0.25 | -0.2 | 0.1 | -0.05 | -0.25 | 0.2 | -0.25 | -0.1 | 0.1 | 0.1 | 0.25 | 0.1 | 0.25 |
Schmieden (Äxte) | 0.1 | 0.25 | 0.25 | -0.2 | 0.1 | -0.25 | 0 | 0 | 0 | 0.2 | -0.25 | 0.1 | -0.1 | -0.15 | -0.05 |
Schmieden (Keulen) | 0.25 | -0.1 | 0.15 | -0.1 | -0.25 | -0.25 | 0.1 | 0.1 | 0.25 | 0 | 0.05 | 0.15 | -0.25 | 0.1 | -0.2 |
Schmieden (Stangenwaffen) | 0.25 | -0.2 | -0.05 | 0.2 | 0.2 | 0 | -0.1 | -0.2 | -0.15 | 0.25 | 0 | 0.15 | -0.25 | 0 | -0.1 |
Sattlern (Lederrüstungen) | 0.05 | 0 | -0.2 | -0.15 | 0.25 | 0.1 | -0.25 | 0.2 | 0.2 | -0.2 | 0.15 | -0.15 | -0.1 | 0.25 | -0.15 |
Schmieden (Metallrüstungen) | 0.15 | 0.2 | 0.25 | 0.25 | -0.1 | -0.2 | 0.2 | -0.15 | 0.2 | -0.25 | -0.25 | -0.25 | 0 | 0.2 | -0.25 |
Schmieden (Magiestäbe) | -0.25 | -0.2 | -0.2 | 0 | -0.2 | 0.25 | 0 | 0.2 | 0.15 | 0.2 | -0.2 | 0.25 | -0.15 | 0.05 | 0.1 |
Bognern (Bögen) | -0.15 | 0.2 | -0.2 | -0.25 | -0.1 | -0.2 | 0 | 0.2 | -0.05 | 0.1 | 0.25 | -0.1 | 0.25 | 0 | 0.05 |
Bognern (Armbrüste) | -0.2 | -0.25 | 0.1 | 0.25 | 0.15 | -0.1 | -0.1 | -0.2 | 0.15 | 0 | 0.15 | -0.2 | 0.1 | -0.1 | 0.25 |
Schneidern (Stoffrüstungen) | -0.2 | -0.25 | -0.25 | -0.15 | -0.1 | 0.25 | 0.15 | 0.1 | -0.2 | 0.25 | 0.1 | 0.15 | 0.2 | -0.25 | 0.2 |
Wachdienst | 0.15 | 0 | 0.2 | 0.25 | -0.2 | 0.2 | 0.25 | -0.25 | -0.2 | -0.1 | -0.15 | -0.25 | 0.15 | -0.25 | 0.2 |
Eigenschaften
Starteigenschaften (Volk)
Jeder Charakter erhält 15 Attributspunkte durch das gewählte Volk:
Eigenschaft | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Stärke | 5 | 2 | 2 | 7 | 0 |
Geschick | 3 | 8 | 5 | 0 | 7 |
Konstitution | 5 | 0 | 3 | 8 | 0 |
Intelligenz | 2 | 5 | 5 | 0 | 8 |
Summe | 15 | 15 | 15 | 15 | 15 |
Starteigenschaften (Klasse)
Jede Klasse vergibt zusätzlich 15 Eigenschaftspunkte.
Kampf | Magie | List | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eigenschaft | Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine |
Stärke | 10 | 5 | 0 | 5 | 10 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 0 | 10 | 5 |
Geschick | 0 | 5 | 0 | 0 | 0 | 5 | 0 | 5 | 10 | 0 | 15 | 0 | 10 | 5 | 5 |
Konstitution | 5 | 5 | 15 | 10 | 5 | 0 | 0 | 5 | 0 | 5 | 0 | 5 | 0 | 0 | 0 |
Intelligenz | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 5 | 5 | 10 | 0 | 5 | 5 | 0 | 5 |
Summe | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Mit den anschließend frei vergebbaren 20 Eigenschaftspunkten kommt man beim Spielstart dann insgesamt auf 50 Eigenschaftspunkte.
Effektive Werte
Mensch
Elf
Halbelf
Zwerg
Gnom
Lernfaktoren als Excel-Tabelle
Falls jemandem eine Excel-Tabelle lieber ist, hat Laterna die Daten in eine Tabelle überführt und stellt sie hier zur Verfügung:
Google-Dokument