Völker und Klassen (Kel): Unterschied zwischen den Versionen
(→Zwerg) |
|||
(8 dazwischenliegende Versionen von 4 Benutzern werden nicht angezeigt) | |||
Zeile 1: | Zeile 1: | ||
Diese Seite gehört zur neuen Keloras-Wiki-Struktur. | Diese Seite gehört zur neuen Keloras-Wiki-Struktur. | ||
− | |||
== Ziel == | == Ziel == | ||
Zeile 20: | Zeile 19: | ||
Ein Mensch beginnt das Spiel mit 5 Stärke, 3 Geschick, 5 Konstitution und 2 Intelligenz. Durch die Klasse werden verschiedene Eigenschaften weiter erhöht. Eine menschliche Hexe startet beispielsweise mit 5 Stärke, 8 Geschick, 10 Konstitution und 7 Intelligenz. | Ein Mensch beginnt das Spiel mit 5 Stärke, 3 Geschick, 5 Konstitution und 2 Intelligenz. Durch die Klasse werden verschiedene Eigenschaften weiter erhöht. Eine menschliche Hexe startet beispielsweise mit 5 Stärke, 8 Geschick, 10 Konstitution und 7 Intelligenz. | ||
+ | |||
+ | == Völkerbeschreibungen == | ||
+ | |||
+ | Siehe: [[Völker]] | ||
== Klassenbeschreibungen == | == Klassenbeschreibungen == | ||
Zeile 328: | Zeile 331: | ||
!colspan="5"|Magie | !colspan="5"|Magie | ||
!colspan="5"|List | !colspan="5"|List | ||
− | |||
|- | |- | ||
! | ! | ||
Zeile 340: | Zeile 342: | ||
!Hexer | !Hexer | ||
!Alchemist | !Alchemist | ||
+ | !Druide | ||
+ | !Waldläufer | ||
!Antiquar | !Antiquar | ||
− | |||
− | |||
!Dieb | !Dieb | ||
!Streuner | !Streuner | ||
!Assassine | !Assassine | ||
− | |||
|- | |- | ||
!Schwerter | !Schwerter | ||
Zeile 358: | Zeile 359: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:green">0.2</span> | ||
| -0.1 | | -0.1 | ||
− | |||
− | |||
|0.1 | |0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Dolche | !Dolche | ||
Zeile 375: | Zeile 375: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |0 | ||
|0 | |0 | ||
|0.1 | |0.1 | ||
|0.1 | |0.1 | ||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Äxte | !Äxte | ||
Zeile 394: | Zeile 393: | ||
|0 | |0 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |0.1 | ||
+ | | -0.1 | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|0 | |0 | ||
|- | |- | ||
Zeile 412: | Zeile 410: | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | | -0.1 | ||
+ | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.1 | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Stangenwaffen | !Stangenwaffen | ||
Zeile 430: | Zeile 427: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.1 | | -0.1 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Bögen | !Bögen | ||
Zeile 448: | Zeile 444: | ||
|0.1 | |0.1 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | |0.15 | ||
+ | |<span style="color:green">0.25</span> | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|0 | |0 | ||
|0 | |0 | ||
Zeile 466: | Zeile 461: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0.15 | |0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
+ | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
− | |||
|0.1 | |0.1 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Stoff Rüstungen | !Stoff Rüstungen | ||
Zeile 484: | Zeile 478: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.1 | ||
+ | |0.05 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
− | |||
|0 | |0 | ||
| -0.1 | | -0.1 | ||
| -0.15 | | -0.15 | ||
− | |||
|- | |- | ||
!Leder Rüstungen | !Leder Rüstungen | ||
Zeile 502: | Zeile 495: | ||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
+ | |0 | ||
+ | |0.15 | ||
| <span style="color:red">-0.2</span> | | <span style="color:red">-0.2</span> | ||
− | |||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.1 | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Metall Rüstungen | !Metall Rüstungen | ||
Zeile 526: | Zeile 518: | ||
|0.15 | |0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Feuermagie | !Feuermagie | ||
Zeile 538: | Zeile 529: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
− | |||
|0 | |0 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.15 | |0.15 | ||
− | |||
|- | |- | ||
!Wassermagie | !Wassermagie | ||
Zeile 556: | Zeile 546: | ||
|0 | |0 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |0.1 | ||
+ | |<span style="color:red">-0.2</span> | ||
|0 | |0 | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Erdmagie | !Erdmagie | ||
Zeile 574: | Zeile 563: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.1 | |0.1 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | | -0.1 | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.15 | | -0.15 | ||
| -0.1 | | -0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Luftmagie | !Luftmagie | ||
Zeile 592: | Zeile 580: | ||
| -0.1 | | -0.1 | ||
|0 | |0 | ||
+ | |0.15 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
| -0.15 | | -0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Bandagieren | !Bandagieren | ||
Zeile 610: | Zeile 597: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0 | |0 | ||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Schattenkunde | !Schattenkunde | ||
Zeile 628: | Zeile 614: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
+ | |0.1 | ||
+ | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0.05 | |0.05 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Spurenlesen | !Spurenlesen | ||
Zeile 646: | Zeile 631: | ||
|0.1 | |0.1 | ||
| -0.1 | | -0.1 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:green">0.25</span> | ||
|0.15 | |0.15 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Feilschen | !Feilschen | ||
Zeile 664: | Zeile 648: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0.15 | |0.15 | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|0 | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Erkunden | !Erkunden | ||
Zeile 682: | Zeile 665: | ||
|0 | |0 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|0 | |0 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Diebstahl | !Diebstahl | ||
Zeile 700: | Zeile 682: | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |<span style="color:red">-0.25</span> | ||
+ | | -0.05 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
|- | |- | ||
!Sabotage | !Sabotage | ||
Zeile 718: | Zeile 699: | ||
| -0.05 | | -0.05 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | | -0.15 | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|} | |} | ||
Zeile 753: | Zeile 715: | ||
!colspan="5"|Magie | !colspan="5"|Magie | ||
!colspan="5"|List | !colspan="5"|List | ||
− | |||
|- | |- | ||
! | ! | ||
Zeile 765: | Zeile 726: | ||
!Hexer | !Hexer | ||
!Alchemist | !Alchemist | ||
+ | !Druide | ||
+ | !Waldläufer | ||
!Antiquar | !Antiquar | ||
− | |||
− | |||
!Dieb | !Dieb | ||
!Streuner | !Streuner | ||
!Assassine | !Assassine | ||
− | |||
|- | |- | ||
!Holzverarbeitung | !Holzverarbeitung | ||
Zeile 783: | Zeile 743: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:green">0.25</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Steinverarbeitung | !Steinverarbeitung | ||
Zeile 801: | Zeile 760: | ||
| -0.1 | | -0.1 | ||
| -0.05 | | -0.05 | ||
+ | |0 | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
| -0.1 | | -0.1 | ||
| -0.1 | | -0.1 | ||
− | |||
|- | |- | ||
!Erzverarbeitung | !Erzverarbeitung | ||
Zeile 819: | Zeile 777: | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|0.1 | |0.1 | ||
|0.15 | |0.15 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Stoff- & Lederverarbeitung | !Stoff- & Lederverarbeitung | ||
Zeile 837: | Zeile 794: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.05 | | -0.05 | ||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
− | |||
|- | |- | ||
!Konstruktion | !Konstruktion | ||
Zeile 855: | Zeile 811: | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
| -0.05 | | -0.05 | ||
+ | | -0.15 | ||
+ | |<span style="color:red">-0.2</span> | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
− | |||
|0 | |0 | ||
|0.05 | |0.05 | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
− | |||
|- | |- | ||
!Schmieden (Schwerter) | !Schmieden (Schwerter) | ||
Zeile 879: | Zeile 834: | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.05 | |0.05 | ||
− | |||
|- | |- | ||
!Schmieden (Dolche) | !Schmieden (Dolche) | ||
Zeile 891: | Zeile 845: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
+ | | -0.1 | ||
|0.1 | |0.1 | ||
|0.1 | |0.1 | ||
− | |||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
− | |||
|- | |- | ||
!Schmieden (Äxte) | !Schmieden (Äxte) | ||
Zeile 909: | Zeile 862: | ||
|0 | |0 | ||
|0 | |0 | ||
+ | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.25</span> | ||
|0.1 | |0.1 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
| -0.15 | | -0.15 | ||
| -0.05 | | -0.05 | ||
− | |||
|- | |- | ||
!Schmieden (Keulen) | !Schmieden (Keulen) | ||
Zeile 927: | Zeile 879: | ||
|0.1 | |0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
+ | |0.05 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0.1 | |0.1 | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
− | |||
|- | |- | ||
!Schmieden (Stangenwaffen) | !Schmieden (Stangenwaffen) | ||
Zeile 945: | Zeile 896: | ||
|<span style="color:red">-0.2</span> | |<span style="color:red">-0.2</span> | ||
| -0.15 | | -0.15 | ||
+ | |<span style="color:green">0.25</span> | ||
+ | |0 | ||
|0.15 | |0.15 | ||
− | |||
− | |||
|<span style="color:red">-0.25</span> | |<span style="color:red">-0.25</span> | ||
|0 | |0 | ||
| -0.1 | | -0.1 | ||
− | |||
|- | |- | ||
− | ! | + | !Sattlern (Lederrüstungen) |
|0.05 | |0.05 | ||
|0 | |0 | ||
Zeile 963: | Zeile 913: | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
+ | |<span style="color:red">-0.2</span> | ||
+ | |0.15 | ||
| -0.15 | | -0.15 | ||
− | |||
− | |||
| -0.1 | | -0.1 | ||
|<span style="color:green">0.25</span> | |<span style="color:green">0.25</span> | ||
| -0.15 | | -0.15 | ||
− | |||
|- | |- | ||
− | !Schmieden ( | + | !Schmieden (Metallrüstungen) |
|0.15 | |0.15 | ||
|<span style="color:green">0.2</span> | |<span style="color:green">0.2</span> | ||
Zeile 987: | Zeile 936: | ||
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==== Gnom ==== | ==== Gnom ==== | ||
− | [[Datei:]] | + | [[Datei:LF_kel_gnom.png]] |
+ | ===Lernfaktoren als Excel-Tabelle=== | ||
− | + | Falls jemandem eine Excel-Tabelle lieber ist, hat Laterna die Daten in eine Tabelle überführt und stellt sie hier zur Verfügung: <br> | |
+ | [https://docs.google.com/spreadsheets/d/1sMzH08D8_KnAoaihb0cW3gd-KNZdWsmgOtdZnDBfvFk/edit#gid=0''Google-Dokument''] | ||
− | + | ===Charakterplaner=== | |
− | [ | + | [[Keloras Charakter Planer]] |
[[Kategorie:Keloras Engine]] | [[Kategorie:Keloras Engine]] | ||
[[Kategorie:Klassen]] | [[Kategorie:Klassen]] |
Aktuelle Version vom 5. Juni 2022, 16:11 Uhr
Diese Seite gehört zur neuen Keloras-Wiki-Struktur.
Inhaltsverzeichnis
Ziel
- Das Hauptziel der Klassen ist eine stärkere Unterscheidbarkeit der Charaktere. In den bisherigen Welten (Dunladan/Endurias/Zyrthania) wählt ein Spieler bei Charaktererstellung nur Volk und Geschlecht aus, wobei das Geschlecht keine Auswirkungen in der Engine hat. Pro Volk gibt es zwei oder drei Standard-Entwürfe (z.B. Menschen-Nahkämpfer, Menschen-Armbrustschütze, Menschen-Heiler oder Elfen-Luftmagier, Elfen-Bogenschütze oder Zwergen-Nahkämpfer, Zwergen-Heiler, Zwergen-Armbrustschütze), die häufig gespielt werden.
- Mit den Klassen soll es nun mehr unterschiedliche Varianten geben. Beide (Volk und Klasse) bestimmen gemeinsam, wie die Lernfaktoren und Start-Eigenschaftspunkte verteilt werden.
Funktionsweise
Eigentlich hat jeder Charakter auf jede Fähigkeit den Lernfaktor 1.0. Hierauf wirken Volk und Klasse nun wie zwei "Schablonen", welche die Lernfaktoren um jeweils bis zu 0,25 verringern oder erhöhen können. Insgesamt können somit Lernfaktoren zwischen 0,5 und 1,5 entstehen. Die Lernfaktoren des Charakters werden also sowohl von seinem Volk als auch seiner Klasse bestimmt.
Auch die Eigenschaften, mit denen ein Charakter das Spiel beginnt, werden durch die Klasse beeinflusst. Hierbei werden 15 Punkte durch das Volk und 15 weitere durch die Klasse bestimmt. 20 zusätzliche können dann frei verteilt werden.
Beispiel:
Menschen haben einen Lernfaktor von 1.25 im Armbrustkampf, 1.2 auf Schwertkampf und 1.15 auf Erdmagie.
Wählt ein Mensch nun die Klasse "Druide", verändern sich seine Lernfaktoren (Armbrust: -0.25, Schwert: -0.2, Erdmagie: +0.25). Ein menschlicher Druide hat also die Lernfaktoren 1.0 für Armbrust, 1.0 für Schwertkampf und 1.4 für Erdmagie.
Ein Mensch beginnt das Spiel mit 5 Stärke, 3 Geschick, 5 Konstitution und 2 Intelligenz. Durch die Klasse werden verschiedene Eigenschaften weiter erhöht. Eine menschliche Hexe startet beispielsweise mit 5 Stärke, 8 Geschick, 10 Konstitution und 7 Intelligenz.
Völkerbeschreibungen
Siehe: Völker
Klassenbeschreibungen
Siehe: Klassen (Beschreibungen)
Lernfaktoren
Jeder Charakter verfügt über einen Grundwert von 1.0 auf jede Fertigkeit. In der Tabelle ist dargestellt, wie die Lernfaktoren des Charakters durch sein Volk verändert werden.
Lernfaktoren (Volk)
Fertigkeit | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Schwerter | 0.2 | 0.15 | 0.25 | -0.1 | -0.25 |
Dolche | 0.15 | 0.2 | 0 | -0.1 | 0.25 |
Äxte | 0.1 | -0.25 | -0.25 | 0.25 | -0.25 |
Keulen | -0.25 | -0.25 | -0.25 | 0.25 | 0.2 |
Stangenwaffen | 0.2 | 0.15 | 0.25 | 0 | -0.25 |
Bögen | 0 | 0.25 | 0.15 | -0.25 | -0.25 |
Armbrüste | 0.25 | -0.1 | -0.1 | 0.2 | 0.1 |
Stoff Rüstungen | -0.1 | 0.15 | 0.2 | 0 | 0.1 |
Leder Rüstungen | 0.25 | 0.05 | 0.2 | 0.1 | 0.1 |
Metall Rüstungen | 0.15 | -0.25 | -0.15 | 0.25 | -0.25 |
Feuermagie | -0.25 | -0.25 | 0.25 | 0 | -0.25 |
Wassermagie | 0 | 0.1 | -0.25 | -0.25 | 0.25 |
Erdmagie | 0.15 | -0.1 | -0.1 | 0.25 | -0.25 |
Luftmagie | -0.25 | 0.25 | 0 | -0.25 | 0.2 |
Bandagieren | 0 | 0.25 | 0.1 | -0.05 | 0.1 |
Schattenkunde | 0 | 0.1 | 0 | -0.1 | 0.25 |
Spurenlesen | 0 | 0.25 | 0.2 | 0 | 0 |
Feilschen | 0 | -0.1 | 0 | 0.1 | 0.2 |
Erkunden | -0.1 | 0.25 | 0.2 | 0 | 0.1 |
Diebstahl | 0 | -0.25 | -0.1 | -0.1 | 0.2 |
Sabotage | 0 | -0.1 | 0 | -0.1 | 0.2 |
Handwerk | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Holzverarbeitung | 0.1 | 0.25 | 0.2 | -0.25 | -0.25 |
Steinverarbeitung | 0 | -0.1 | -0.15 | 0.25 | 0.1 |
Erzverarbeitung | 0 | -0.25 | -0.1 | 0.25 | 0.1 |
Stoff - & Lederverarbeitung | 0.1 | 0.25 | 0.15 | -0.25 | 0 |
Konstruktion | 0 | 0.05 | 0.1 | 0.2 | 0.25 |
Schmieden (Schwerter) | 0.25 | 0 | 0.1 | 0 | -0.25 |
Schmieden (Dolche) | 0.1 | 0.25 | 0.1 | 0 | -0.1 |
Schmieden (Äxte) | 0.1 | -0.25 | -0.25 | 0.25 | 0 |
Schmieden (Keulen) | -0.25 | -0.25 | -0.25 | 0.25 | 0.1 |
Schmieden (Stangenwaffen) | -0.25 | 0.1 | 0.25 | -0.1 | -0.1 |
Sattlern (Leder Rüstungen) | 0 | 0.1 | 0.25 | 0 | 0.2 |
Schmieden (Metall Rüstungen) | 0.1 | -0.1 | 0 | 0.25 | -0.1 |
Schmieden (Magiestäbe) | -0.1 | 0.1 | 0.2 | -0.1 | 0.25 |
Bognern (Bögen) | 0 | 0.25 | 0.15 | -0.1 | -0.25 |
Bognern (Armbrüste) | 0.25 | -0.25 | -0.25 | 0.2 | 0.1 |
Schneidern (Stoff Rüstungen) | -0.1 | 0.25 | 0.1 | -0.25 | 0.2 |
Wachdienst | 0 | 0 | 0 | 0 | 0 |
Lernfaktoren (Klasse)
Fertigkeit | Kampf | Magie | List | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine | |
Schwerter | -0.25 | 0 | 0.25 | 0 | -0.2 | 0.25 | 0.1 | -0.2 | -0.25 | -0.2 | 0.2 | -0.1 | 0.1 | 0.2 | 0.1 |
Dolche | -0.2 | -0.1 | -0.25 | -0.25 | 0.2 | 0.05 | -0.25 | 0.2 | 0 | 0 | 0.1 | 0.1 | 0.25 | -0.1 | 0.25 |
Äxte | 0.2 | 0.25 | 0.2 | 0 | 0.25 | -0.2 | 0.2 | 0 | -0.25 | 0.1 | -0.1 | -0.15 | -0.25 | -0.25 | 0 |
Keulen | 0.25 | -0.1 | 0.2 | -0.25 | -0.25 | 0.15 | 0.25 | 0.1 | 0.2 | -0.1 | 0 | -0.2 | -0.25 | -0.1 | 0.1 |
Stangenwaffen | 0.2 | -0.1 | 0 | 0.25 | 0.15 | 0.2 | -0.1 | -0.25 | -0.1 | 0.25 | 0 | 0.15 | -0.2 | -0.2 | -0.25 |
Bögen | 0 | 0.25 | -0.15 | 0.05 | 0 | -0.25 | -0.2 | 0.1 | -0.25 | 0.15 | 0.25 | -0.15 | 0.2 | 0 | 0 |
Armbrüste | 0.2 | -0.25 | 0.25 | 0.25 | 0.2 | 0 | -0.2 | -0.2 | 0.15 | -0.25 | 0 | -0.2 | 0.1 | -0.25 | 0.2 |
Stoff Rüstungen | 0 | 0 | -0.2 | -0.15 | 0 | 0.15 | 0.1 | 0.25 | -0.05 | -0.1 | 0.05 | 0.2 | 0 | -0.1 | -0.15 |
Leder Rüstungen | 0.2 | 0.05 | -0.05 | 0.05 | 0.25 | -0.25 | -0.25 | -0.1 | -0.1 | 0 | 0.15 | -0.2 | 0.25 | -0.1 | 0.1 |
Metall Rüstungen | 0.25 | 0.2 | 0.25 | 0.2 | -0.15 | -0.25 | 0.2 | -0.05 | 0.15 | -0.2 | -0.25 | -0.2 | -0.25 | 0.15 | -0.05 |
Feuermagie | -0.2 | -0.1 | 0 | -0.2 | 0.15 | 0.2 | -0.25 | 0.25 | -0.05 | -0.15 | -0.25 | 0.2 | 0 | 0.25 | 0.15 |
Wassermagie | -0.25 | -0.25 | -0.1 | 0.2 | -0.25 | 0.15 | 0.2 | 0 | 0.25 | 0.1 | -0.2 | 0 | -0.2 | 0.1 | 0.25 |
Erdmagie | -0.1 | -0.25 | 0.2 | -0.2 | -0.1 | 0.1 | 0.25 | 0.2 | 0.1 | 0.25 | -0.1 | 0.1 | -0.15 | -0.1 | -0.2 |
Luftmagie | -0.25 | 0.1 | -0.1 | -0.2 | 0 | 0.25 | 0.15 | -0.1 | 0 | 0.15 | -0.25 | 0.25 | 0.2 | -0.15 | -0.05 |
Bandagieren | 0.25 | 0 | 0.1 | -0.1 | -0.2 | 0.05 | 0.25 | -0.25 | 0 | 0.2 | 0.2 | -0.2 | -0.25 | 0.2 | -0.25 |
Schattenkunde | -0.05 | -0.15 | -0.25 | 0.15 | -0.15 | -0.2 | -0.25 | 0.25 | 0.1 | 0.1 | 0.2 | -0.25 | 0.2 | 0.05 | 0.25 |
Spurenlesen | 0 | 0.05 | -0.25 | 0.15 | 0.25 | -0.25 | -0.15 | 0.1 | -0.1 | 0.2 | 0.25 | 0.15 | -0.1 | -0.1 | -0.2 |
Feilschen | -0.25 | 0.25 | 0.2 | 0.05 | -0.2 | 0.1 | 0.15 | -0.25 | 0.15 | -0.2 | -0.25 | 0.25 | 0.2 | 0 | -0.2 |
Erkunden | -0.1 | -0.2 | 0.15 | -0.25 | 0.2 | 0 | 0.2 | 0 | -0.2 | 0.15 | 0.25 | 0.25 | -0.2 | 0 | -0.25 |
Diebstahl | 0 | 0.15 | -0.25 | 0.1 | -0.15 | -0.15 | -0.15 | 0 | 0 | -0.25 | -0.05 | 0.15 | 0.25 | 0.25 | 0.1 |
Sabotage | 0.1 | 0.2 | -0.2 | 0.15 | 0 | -0.1 | -0.25 | -0.05 | 0.25 | -0.2 | -0.2 | -0.15 | 0.1 | 0.25 | 0.1 |
Kriterien für die Vergabe der Handwerksfertigkeiten analog oben.
Handwerksfertigkeiten | Kampf | Magie | List | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine | |
Holzverarbeitung | 0.2 | 0.15 | -0.1 | 0.2 | -0.25 | 0.1 | 0 | 0.25 | -0.05 | 0.2 | 0.25 | -0.25 | -0.25 | -0.2 | -0.25 |
Steinverarbeitung | 0.15 | 0 | 0.15 | -0.2 | 0.2 | 0 | 0.25 | -0.1 | -0.05 | 0 | -0.25 | 0.25 | -0.2 | -0.1 | -0.1 |
Erzverarbeitung | 0.05 | 0.25 | 0.2 | 0 | -0.1 | -0.1 | -0.25 | -0.1 | 0.25 | -0.25 | -0.2 | -0.2 | 0.1 | 0.15 | 0.2 |
Stoff- & Lederverarbeitung | -0.1 | 0 | -0.25 | -0.25 | 0.25 | 0.2 | 0 | 0.25 | -0.2 | -0.2 | 0.15 | 0.1 | -0.05 | -0.1 | 0.2 |
Konstruktion | 0.1 | 0.1 | 0.1 | 0.2 | 0.1 | -0.25 | 0.25 | -0.25 | -0.05 | -0.15 | -0.2 | 0.25 | 0 | 0.05 | -0.25 |
Schmieden (Schwerter) | -0.2 | 0 | 0.25 | 0.15 | 0 | 0.2 | -0.25 | -0.1 | -0.25 | -0.2 | 0.2 | -0.2 | 0.1 | 0.25 | 0.05 |
Schmieden (Dolche) | -0.1 | 0.1 | -0.25 | -0.2 | 0.1 | -0.05 | -0.25 | 0.2 | -0.25 | -0.1 | 0.1 | 0.1 | 0.25 | 0.1 | 0.25 |
Schmieden (Äxte) | 0.1 | 0.25 | 0.25 | -0.2 | 0.1 | -0.25 | 0 | 0 | 0 | 0.2 | -0.25 | 0.1 | -0.1 | -0.15 | -0.05 |
Schmieden (Keulen) | 0.25 | -0.1 | 0.15 | -0.1 | -0.25 | -0.25 | 0.1 | 0.1 | 0.25 | 0 | 0.05 | 0.15 | -0.25 | 0.1 | -0.2 |
Schmieden (Stangenwaffen) | 0.25 | -0.2 | -0.05 | 0.2 | 0.2 | 0 | -0.1 | -0.2 | -0.15 | 0.25 | 0 | 0.15 | -0.25 | 0 | -0.1 |
Sattlern (Lederrüstungen) | 0.05 | 0 | -0.2 | -0.15 | 0.25 | 0.1 | -0.25 | 0.2 | 0.2 | -0.2 | 0.15 | -0.15 | -0.1 | 0.25 | -0.15 |
Schmieden (Metallrüstungen) | 0.15 | 0.2 | 0.25 | 0.25 | -0.1 | -0.2 | 0.2 | -0.15 | 0.2 | -0.25 | -0.25 | -0.25 | 0 | 0.2 | -0.25 |
Schmieden (Magiestäbe) | -0.25 | -0.2 | -0.2 | 0 | -0.2 | 0.25 | 0 | 0.2 | 0.15 | 0.2 | -0.2 | 0.25 | -0.15 | 0.05 | 0.1 |
Bognern (Bögen) | -0.15 | 0.2 | -0.2 | -0.25 | -0.1 | -0.2 | 0 | 0.2 | -0.05 | 0.1 | 0.25 | -0.1 | 0.25 | 0 | 0.05 |
Bognern (Armbrüste) | -0.2 | -0.25 | 0.1 | 0.25 | 0.15 | -0.1 | -0.1 | -0.2 | 0.15 | 0 | 0.15 | -0.2 | 0.1 | -0.1 | 0.25 |
Schneidern (Stoffrüstungen) | -0.2 | -0.25 | -0.25 | -0.15 | -0.1 | 0.25 | 0.15 | 0.1 | -0.2 | 0.25 | 0.1 | 0.15 | 0.2 | -0.25 | 0.2 |
Wachdienst | 0.15 | 0 | 0.2 | 0.25 | -0.2 | 0.2 | 0.25 | -0.25 | -0.2 | -0.1 | -0.15 | -0.25 | 0.15 | -0.25 | 0.2 |
Eigenschaften
Starteigenschaften (Volk)
Jeder Charakter erhält 15 Attributspunkte durch das gewählte Volk:
Eigenschaft | Mensch | Elf | Halbelf | Zwerg | Gnom |
---|---|---|---|---|---|
Stärke | 5 | 2 | 2 | 7 | 0 |
Geschick | 3 | 8 | 5 | 0 | 7 |
Konstitution | 5 | 0 | 3 | 8 | 0 |
Intelligenz | 2 | 5 | 5 | 0 | 8 |
Summe | 15 | 15 | 15 | 15 | 15 |
Starteigenschaften (Klasse)
Jede Klasse vergibt zusätzlich 15 Eigenschaftspunkte.
Kampf | Magie | List | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Eigenschaft | Barbar | Söldner | Ritter | Gardist | Bestienjäger | Magier | Kleriker | Hexer | Alchemist | Druide | Waldläufer | Antiquar | Dieb | Streuner | Assassine |
Stärke | 10 | 5 | 0 | 5 | 10 | 0 | 5 | 0 | 0 | 0 | 0 | 5 | 0 | 10 | 5 |
Geschick | 0 | 5 | 0 | 0 | 0 | 5 | 0 | 5 | 10 | 0 | 15 | 0 | 10 | 5 | 5 |
Konstitution | 5 | 5 | 15 | 10 | 5 | 0 | 0 | 5 | 0 | 5 | 0 | 5 | 0 | 0 | 0 |
Intelligenz | 0 | 0 | 0 | 0 | 0 | 10 | 10 | 5 | 5 | 10 | 0 | 5 | 5 | 0 | 5 |
Summe | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 | 15 |
Mit den anschließend frei vergebbaren 20 Eigenschaftspunkten kommt man beim Spielstart dann insgesamt auf 50 Eigenschaftspunkte.
Effektive Werte
Mensch
Elf
Halbelf
Zwerg
Gnom
Lernfaktoren als Excel-Tabelle
Falls jemandem eine Excel-Tabelle lieber ist, hat Laterna die Daten in eine Tabelle überführt und stellt sie hier zur Verfügung:
Google-Dokument